定时器发送 初版

This commit is contained in:
2025-10-22 15:04:02 +08:00
parent c0e4c216a2
commit b52e9f7857

View File

@@ -615,6 +615,234 @@ namespace CapMachine.Wpf.CanDrive
});
}
#region
// 定时器发送:采用单次触发+校准的方式避免周期漂移,减少长时间运行误差
// 说明:不修改 StartPrecisionCycleSendMsg 的任何内容;此处仅实现定时器版本
// 定时器与资源
private System.Threading.Timer _sendTimer;
private readonly object _sendTimerSync = new object();
private volatile int _sendTimerRunningFlag = 0; // 防止回调重入
private int _sendTimerPeriodMs = 100; // 默认100ms
private readonly Stopwatch _sendTimerWatch = new Stopwatch();
private long _sendTimerNextTicks;
// 发送缓冲重用,减少分配
private USB2CAN.CAN_MSG[] _timerCanMsgBuffer;
private IntPtr _timerMsgPtr = IntPtr.Zero;
/// <summary>
/// 启动基于定时器的周期发送毫秒。支持典型的50/100/200ms等周期。
/// 使用单次触发+绝对时间校准的算法,尽量减少漂移;并使用重用缓冲降低内存分配。
/// </summary>
/// <param name="periodMs">发送周期(毫秒)</param>
public void StartTimerCycleSendMsg(int periodMs)
{
if (periodMs <= 0) periodMs = 1;
lock (_sendTimerSync)
{
// 先停止旧的
StopTimerCycleSendMsg_NoLock();
_sendTimerPeriodMs = periodMs;
IsCycleSend = true;
if (_timerMsgPtr == IntPtr.Zero)
{
_timerMsgPtr = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(USB2CAN.CAN_MSG)));
}
_sendTimerWatch.Restart();
_sendTimerNextTicks = _sendTimerWatch.ElapsedTicks + (long)(_sendTimerPeriodMs * TicksPerMs);
// 使用单次触发模式,每次回调后手动调度下一次,便于按绝对时间校准
_sendTimer = new System.Threading.Timer(SendTimerCallback, null, 0, System.Threading.Timeout.Infinite);
}
}
/// <summary>
/// 启动基于定时器的周期发送(使用 SendCycle 属性作为周期参数)
/// </summary>
public void StartTimerCycleSendMsg()
{
StartTimerCycleSendMsg((int)SendCycle);
}
/// <summary>
/// 便捷方法启动50ms周期发送
/// </summary>
public void StartTimerCycleSendMsg50ms() => StartTimerCycleSendMsg(50);
/// <summary>
/// 便捷方法启动100ms周期发送
/// </summary>
public void StartTimerCycleSendMsg100ms() => StartTimerCycleSendMsg(100);
/// <summary>
/// 便捷方法启动200ms周期发送
/// </summary>
public void StartTimerCycleSendMsg200ms() => StartTimerCycleSendMsg(200);
/// <summary>
/// 停止定时器周期发送并释放资源
/// </summary>
public void StopTimerCycleSendMsg()
{
lock (_sendTimerSync)
{
IsCycleSend = false;
StopTimerCycleSendMsg_NoLock();
}
}
private void StopTimerCycleSendMsg_NoLock()
{
var t = _sendTimer;
_sendTimer = null;
if (t != null)
{
try { t.Dispose(); } catch { }
}
// 等待在途回调结束,避免释放资源时发生竞争
System.Threading.SpinWait.SpinUntil(() => System.Threading.Interlocked.CompareExchange(ref _sendTimerRunningFlag, 0, 0) == 0, 200);
_sendTimerWatch.Stop();
if (_timerMsgPtr != IntPtr.Zero)
{
try { Marshal.FreeHGlobal(_timerMsgPtr); } catch { } finally { _timerMsgPtr = IntPtr.Zero; }
}
_timerCanMsgBuffer = null; // 让GC回收
IsSendOk = false;
}
// 定时器回调(单次触发);回调结束时会按绝对时间校准下一次触发
private void SendTimerCallback(object state)
{
try
{
if (!IsCycleSend) return;
// 防止回调重入(当某次发送耗时超过周期时避免并发)
if (System.Threading.Interlocked.Exchange(ref _sendTimerRunningFlag, 1) == 1)
{
ScheduleNextTick();
return;
}
var localCmd = CmdData; // 快照引用,避免枚举时被替换
if (localCmd == null || localCmd.Count == 0)
{
IsSendOk = false;
return;
}
// 依据消息名进行分组(与 StartPrecisionCycleSendMsg 的发送逻辑一致)
IEnumerable<IGrouping<string, CanCmdData>> groupMsg;
try
{
groupMsg = localCmd.GroupBy(x => x.MsgName).ToList(); // ToList 避免重复枚举
}
catch
{
// 罕见并发异常,跳过本次
IsSendOk = false;
return;
}
int msgCount = groupMsg.Count();
if (msgCount <= 0)
{
IsSendOk = false;
return;
}
// 确保发送缓冲容量,尽量复用,减少频繁分配
if (_timerCanMsgBuffer == null || _timerCanMsgBuffer.Length != msgCount)
{
_timerCanMsgBuffer = new USB2CAN.CAN_MSG[msgCount];
for (int i = 0; i < msgCount; i++)
{
_timerCanMsgBuffer[i] = new USB2CAN.CAN_MSG();
_timerCanMsgBuffer[i].Data = new byte[64];
}
}
int index = 0;
foreach (var itemMsg in groupMsg)
{
foreach (var itemSignal in itemMsg)
{
// 与 StartPrecisionCycleSendMsg 保持一致的调用形态,避免与其他线程共享缓存的并发问题
CAN_DBCParser.DBC_SetSignalValue(DBCHandle, new StringBuilder(itemMsg.Key), new StringBuilder(itemSignal.SignalName), itemSignal.SignalCmdValue);
}
// 将信号同步到 CAN 帧
CAN_DBCParser.DBC_SyncValueToCANMsg(DBCHandle, new StringBuilder(itemMsg.Key), _timerMsgPtr);
_timerCanMsgBuffer[index] = (USB2CAN.CAN_MSG)Marshal.PtrToStructure(_timerMsgPtr, typeof(USB2CAN.CAN_MSG));
index++;
}
// 发送 CAN 数据
int sendedNum = USB2CAN.CAN_SendMsg(DevHandle, WriteCANIndex, _timerCanMsgBuffer, (uint)_timerCanMsgBuffer.Length);
IsSendOk = sendedNum >= 0;
}
catch (Exception ex)
{
IsSendOk = false;
LoggerService?.Info($"定时器周期发送CAN数据异常: {ex.Message}");
}
finally
{
// 标记回调完成并调度下一次
System.Threading.Interlocked.Exchange(ref _sendTimerRunningFlag, 0);
ScheduleNextTick();
}
}
// 计算并调度下一次触发时间(基于绝对时间进行校准,减少漂移)
private void ScheduleNextTick()
{
try
{
if (!IsCycleSend) return;
var timer = _sendTimer;
if (timer == null) return;
long now = _sendTimerWatch.ElapsedTicks;
long periodTicks = (long)(_sendTimerPeriodMs * TicksPerMs);
if (_sendTimerNextTicks == 0)
{
_sendTimerNextTicks = now + periodTicks;
}
else if (now >= _sendTimerNextTicks)
{
// 若已错过计划时间,跳至最近的未来时刻,避免累计漂移
long missed = (now - _sendTimerNextTicks) / periodTicks + 1;
_sendTimerNextTicks += missed * periodTicks;
}
long dueTicks = _sendTimerNextTicks - now;
int dueMs = dueTicks <= 0 ? 0 : (int)(dueTicks / TicksPerMs);
timer.Change(dueMs, System.Threading.Timeout.Infinite);
}
catch (ObjectDisposedException)
{
// 计时器已被释放,忽略
}
catch (Exception ex)
{
LoggerService?.Info($"定时器调度异常: {ex.Message}");
}
}
#endregion
#region
@@ -1256,7 +1484,7 @@ namespace CapMachine.Wpf.CanDrive
{
IsSendOk = true;
//Console.WriteLine($"Update CAN Schedule Success -- SchTabIndex{(byte)0} -- MsgIndex{(byte)(0)} ");
monitorValueLog.UpdateValue3(ret);
}
else
{
@@ -1480,6 +1708,9 @@ namespace CapMachine.Wpf.CanDrive
StopSchedule();
}
// 确保定时器发送被停止并释放资源
try { StopTimerCycleSendMsg(); } catch { }
// 等待接收任务结束后释放非托管缓冲区,避免并发释放
try
{