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@@ -888,3 +888,895 @@ internal enum ConditionLogic
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}
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#endregion
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#if false
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using Microsoft.Extensions.Logging;
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using Microsoft.Extensions.Options;
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using OrpaonVision.Core.Results;
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using OrpaonVision.SiteApp.Runtime.Contracts;
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using OrpaonVision.SiteApp.Runtime.Options;
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using System.Text.Json;
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namespace OrpaonVision.SiteApp.Runtime.Services;
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/// <summary>
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/// 高级规则引擎服务实现。
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/// 支持复杂规则配置、多条件判断、动态规则加载等功能。
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/// </summary>
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public sealed class AdvancedRuleEngineService : IRuleEngineService, IDisposable
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{
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private readonly ILogger<AdvancedRuleEngineService> _logger;
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private readonly RuntimeOptions _options;
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private readonly Dictionary<string, RuleDefinition> _rules;
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private readonly object _lockObject = new();
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private bool _isInitialized;
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/// <summary>
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/// 构造函数。
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/// </summary>
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public AdvancedRuleEngineService(ILogger<AdvancedRuleEngineService> logger, IOptions<RuntimeOptions> options)
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{
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_logger = logger;
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_options = options.Value;
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_rules = new Dictionary<string, RuleDefinition>();
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InitializeDefaultRules();
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}
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/// <inheritdoc />
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public Result<RuntimeDecisionDto> Evaluate(int currentLayer, InferenceResultDto inference)
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{
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try
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{
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_logger.LogDebug("执行规则引擎评估:当前层={CurrentLayer},推理结果={Label},置信度={Confidence:F3}",
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currentLayer, inference.Label, inference.Confidence);
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if (!_isInitialized)
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{
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_logger.LogWarning("规则引擎未初始化,使用默认规则");
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return EvaluateWithDefaultRule(currentLayer, inference);
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}
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// 获取当前层的规则
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var layerRules = GetRulesForLayer(currentLayer);
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if (layerRules.Count == 0)
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{
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_logger.LogWarning("第 {CurrentLayer} 层没有配置规则,使用默认规则", currentLayer);
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return EvaluateWithDefaultRule(currentLayer, inference);
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}
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// 执行规则评估
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var evaluationContext = new RuleEvaluationContext
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{
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CurrentLayer = currentLayer,
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Inference = inference,
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Timestamp = DateTime.UtcNow
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};
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var results = new List<RuleEvaluationResult>();
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foreach (var rule in layerRules)
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{
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var result = EvaluateRule(rule, evaluationContext);
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results.Add(result);
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_logger.LogDebug("规则 {RuleName} 评估结果:{IsPass} - {Message}",
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rule.Name, result.IsPass, result.Message);
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// 如果是关键规则且失败,可以提前终止
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if (!result.IsPass && rule.IsCritical)
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{
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_logger.LogInformation("关键规则 {RuleName} 失败,提前终止评估", rule.Name);
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break;
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}
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}
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// 汇总评估结果
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var finalDecision = AggregateEvaluationResults(results, evaluationContext);
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_logger.LogInformation("规则引擎评估完成:{DecisionCode} - {DecisionMessage}",
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finalDecision.Code, finalDecision.Message);
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return Result<RuntimeDecisionDto>.Success(finalDecision, message: "规则判定完成");
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}
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catch (Exception ex)
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{
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var traceId = Guid.NewGuid().ToString("N");
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_logger.LogError(ex, "规则引擎评估失败。TraceId: {TraceId}", traceId);
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var result = Result.FromException(ex, "RULE_ENGINE_EVALUATION_FAILED", "规则引擎评估失败", traceId);
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return Result<RuntimeDecisionDto>.FailWithTrace(result.Code, result.Message, result.TraceId ?? traceId, result.Errors.ToArray());
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}
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}
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/// <summary>
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/// 初始化默认规则。
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/// </summary>
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private void InitializeDefaultRules()
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{
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lock (_lockObject)
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{
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try
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{
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_logger.LogInformation("正在初始化默认规则...");
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// 添加基础缺陷检测规则
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var defectRule = new RuleDefinition
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{
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Name = "DefectDetection",
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Description = "缺陷检测规则",
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Layer = 0, // 适用于所有层
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Conditions = new List<RuleCondition>
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{
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new()
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{
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Type = ConditionType.LabelEquals,
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Parameter = "defect",
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Operator = "equals",
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ExpectedValue = "defect"
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},
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new()
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{
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Type = ConditionType.ConfidenceThreshold,
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Parameter = "confidence",
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Operator = ">=",
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ExpectedValue = _options.NgConfidenceThreshold.ToString("F3")
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}
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},
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Action = new RuleAction
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{
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Type = ActionType.MarkAsNG,
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Parameters = new Dictionary<string, object>
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{
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["reason"] = "检测到缺陷",
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["severity"] = "high"
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}
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},
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IsCritical = true,
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Priority = 1,
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Enabled = true
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};
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// 添加置信度规则
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var confidenceRule = new RuleDefinition
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{
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Name = "ConfidenceCheck",
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Description = "置信度检查规则",
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Layer = 0, // 适用于所有层
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Conditions = new List<RuleCondition>
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{
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new()
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{
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Type = ConditionType.ConfidenceThreshold,
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Parameter = "confidence",
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Operator = "<",
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ExpectedValue = _options.NgConfidenceThreshold.ToString("F3")
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}
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},
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Action = new RuleAction
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{
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Type = ActionType.MarkAsNG,
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Parameters = new Dictionary<string, object>
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{
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["reason"] = "置信度过低",
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["severity"] = "medium"
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}
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},
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IsCritical = false,
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Priority = 2,
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Enabled = true
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};
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// 添加正常通过规则
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var passRule = new RuleDefinition
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{
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Name = "NormalPass",
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Description = "正常通过规则",
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Layer = 0, // 适用于所有层
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Conditions = new List<RuleCondition>
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{
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new()
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{
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Type = ConditionType.LabelEquals,
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Parameter = "normal",
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Operator = "equals",
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ExpectedValue = "normal"
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},
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new()
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{
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Type = ConditionType.ConfidenceThreshold,
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Parameter = "confidence",
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Operator = ">=",
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ExpectedValue = _options.NgConfidenceThreshold.ToString("F3")
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}
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},
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Action = new RuleAction
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{
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Type = ActionType.MarkAsOK,
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Parameters = new Dictionary<string, object>
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{
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["reason"] = "正常检测"
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}
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},
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IsCritical = false,
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Priority = 3,
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Enabled = true
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};
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// 添加数量检查规则
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var quantityRule = new RuleDefinition
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{
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Name = "QuantityCheck",
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Description = "部件数量检查规则",
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Layer = 0, // 适用于所有层
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Conditions = new List<RuleCondition>
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{
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new()
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{
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Type = ConditionType.QuantityCheck,
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Parameter = "",
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Operator = "equals",
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ExpectedValue = "3-5" // 期望3-5个部件
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}
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},
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Action = new RuleAction
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{
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Type = ActionType.MarkAsNG,
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Parameters = new Dictionary<string, object>
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{
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["reason"] = "部件数量不符合要求",
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["severity"] = "medium"
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}
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},
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IsCritical = false,
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Priority = 4,
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Enabled = true
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};
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// 添加位置检查规则
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var positionRule = new RuleDefinition
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{
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Name = "PositionCheck",
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Description = "部件位置检查规则",
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Layer = 0,
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Conditions = new List<RuleCondition>
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{
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new()
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{
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Type = ConditionType.PositionCheck,
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Parameter = "screw", // 检查螺丝位置
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Operator = "within",
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ExpectedValue = "100,100,50" // 圆形区域:中心(100,100),半径50
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}
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},
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Action = new RuleAction
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{
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Type = ActionType.MarkAsNG,
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Parameters = new Dictionary<string, object>
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{
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["reason"] = "部件位置偏离",
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["severity"] = "high"
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}
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},
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IsCritical = true,
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Priority = 5,
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Enabled = true
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};
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// 添加到位检查规则
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var placementRule = new RuleDefinition
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{
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Name = "PlacementCheck",
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Description = "部件到位检查规则",
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Layer = 0,
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Conditions = new List<RuleCondition>
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{
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new()
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{
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Type = ConditionType.PlacementCheck,
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Parameter = "",
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Operator = "equals",
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ExpectedValue = "bracket=2" // 期望2个支架
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}
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},
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Action = new RuleAction
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{
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Type = ActionType.MarkAsNG,
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Parameters = new Dictionary<string, object>
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{
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["reason"] = "部件未完全到位",
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["severity"] = "medium"
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}
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},
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IsCritical = false,
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Priority = 6,
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Enabled = true
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};
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// 添加禁装检查规则
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var forbiddenRule = new RuleDefinition
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{
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Name = "ForbiddenCheck",
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Description = "禁装部件检查规则",
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Layer = 0,
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Conditions = new List<RuleCondition>
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{
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new()
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{
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Type = ConditionType.ForbiddenCheck,
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Parameter = "",
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Operator = "not_contains",
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ExpectedValue = "wrong_part,temp_part" // 禁止错误的部件和临时部件
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}
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},
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Action = new RuleAction
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{
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Type = ActionType.MarkAsNG,
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Parameters = new Dictionary<string, object>
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{
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["reason"] = "发现禁装部件",
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["severity"] = "high"
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}
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},
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IsCritical = true,
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Priority = 7,
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Enabled = true
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};
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// 添加顺序检查规则
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var sequenceRule = new RuleDefinition
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{
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Name = "SequenceCheck",
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Description = "装配顺序检查规则",
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Layer = 0,
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Conditions = new List<RuleCondition>
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{
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new()
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{
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Type = ConditionType.SequenceCheck,
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Parameter = "",
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Operator = "equals",
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ExpectedValue = "base>bracket>screw>cover" // 期望装配顺序
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}
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},
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Action = new RuleAction
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{
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Type = ActionType.MarkAsNG,
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Parameters = new Dictionary<string, object>
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{
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["reason"] = "装配顺序错误",
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["severity"] = "high"
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}
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},
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IsCritical = true,
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Priority = 8,
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Enabled = true
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};
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_rules["DefectDetection"] = defectRule;
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_rules["ConfidenceCheck"] = confidenceRule;
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_rules["NormalPass"] = passRule;
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_rules["QuantityCheck"] = quantityRule;
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_rules["PositionCheck"] = positionRule;
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_rules["PlacementCheck"] = placementRule;
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_rules["ForbiddenCheck"] = forbiddenRule;
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_rules["SequenceCheck"] = sequenceRule;
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_isInitialized = true;
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_logger.LogInformation("默认规则初始化完成,共加载 {Count} 条规则", _rules.Count);
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}
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catch (Exception ex)
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{
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_logger.LogError(ex, "初始化默认规则失败");
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}
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}
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}
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/// <summary>
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/// 获取指定层的规则。
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/// </summary>
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private List<RuleDefinition> GetRulesForLayer(int layer)
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{
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return _rules.Values
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.Where(rule => rule.Layer == 0 || rule.Layer == layer)
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.Where(rule => rule.Enabled)
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.OrderBy(rule => rule.Priority)
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.ToList();
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}
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/// <summary>
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/// 评估单个规则。
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/// </summary>
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private RuleEvaluationResult EvaluateRule(RuleDefinition rule, RuleEvaluationContext context)
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{
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try
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{
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var conditionResults = new List<bool>();
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foreach (var condition in rule.Conditions)
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{
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var result = EvaluateCondition(condition, context);
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conditionResults.Add(result);
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// 如果是AND逻辑且有一个条件失败,可以提前退出
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if (!result && rule.ConditionLogic == ConditionLogic.And)
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{
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break;
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}
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}
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// 根据逻辑运算符确定最终结果
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var isPass = rule.ConditionLogic == ConditionLogic.And
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? conditionResults.All(r => r)
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: conditionResults.Any(r => r);
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var message = isPass
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? $"规则 {rule.Name} 通过"
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: $"规则 {rule.Name} 失败: {string.Join(", ", rule.Conditions.Select(c => c.Type))}";
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return new RuleEvaluationResult
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{
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RuleName = rule.Name,
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IsPass = isPass,
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Message = message,
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Action = isPass ? null : rule.Action,
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ExecutionTime = DateTime.UtcNow
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};
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}
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catch (Exception ex)
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{
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_logger.LogError(ex, "评估规则 {RuleName} 失败", rule.Name);
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return new RuleEvaluationResult
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{
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RuleName = rule.Name,
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IsPass = false,
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Message = $"规则评估异常: {ex.Message}",
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Action = new RuleAction
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{
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Type = ActionType.MarkAsNG,
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Parameters = new Dictionary<string, object>
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{
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["reason"] = "规则评估异常",
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["severity"] = "high"
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}
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},
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ExecutionTime = DateTime.UtcNow
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};
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}
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}
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/// <summary>
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/// 评估条件。
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/// </summary>
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private bool EvaluateCondition(RuleCondition condition, RuleEvaluationContext context)
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{
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return condition.Type switch
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{
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ConditionType.LabelEquals => EvaluateLabelEquals(condition, context),
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ConditionType.ConfidenceThreshold => EvaluateConfidenceThreshold(condition, context),
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ConditionType.QuantityCheck => EvaluateQuantityCheck(condition, context),
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ConditionType.PositionCheck => EvaluatePositionCheck(condition, context),
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ConditionType.PlacementCheck => EvaluatePlacementCheck(condition, context),
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ConditionType.ForbiddenCheck => EvaluateForbiddenCheck(condition, context),
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ConditionType.SequenceCheck => EvaluateSequenceCheck(condition, context),
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_ => false
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};
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}
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/// <summary>
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/// 评估标签等于条件。
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/// </summary>
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private bool EvaluateLabelEquals(RuleCondition condition, RuleEvaluationContext context)
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{
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var expectedLabel = condition.ExpectedValue;
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var actualLabel = context.Inference.Label;
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return condition.Operator switch
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{
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"equals" => actualLabel == expectedLabel,
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"not_equals" => actualLabel != expectedLabel,
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"contains" => actualLabel.Contains(expectedLabel),
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"not_contains" => !actualLabel.Contains(expectedLabel),
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_ => actualLabel == expectedLabel
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};
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}
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/// <summary>
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/// 评估置信度阈值条件。
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/// </summary>
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private bool EvaluateConfidenceThreshold(RuleCondition condition, RuleEvaluationContext context)
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{
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if (!decimal.TryParse(condition.ExpectedValue, out var threshold))
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{
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_logger.LogWarning("置信度阈值解析失败: {Value}", condition.ExpectedValue);
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return false;
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}
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var actualConfidence = (decimal)context.Inference.Confidence;
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return condition.Operator switch
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{
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">=" => actualConfidence >= threshold,
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"<=" => actualConfidence <= threshold,
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">" => actualConfidence > threshold,
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"<" => actualConfidence < threshold,
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"==" => actualConfidence == threshold,
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"!=" => actualConfidence != threshold,
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_ => actualConfidence >= threshold
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};
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}
|
||||
|
||||
/// <summary>
|
||||
/// 评估数量检查条件。
|
||||
/// </summary>
|
||||
private bool EvaluateQuantityCheck(RuleCondition condition, RuleEvaluationContext context)
|
||||
{
|
||||
try
|
||||
{
|
||||
// 解析期望数量范围,格式如 "min-max" 或 "exact"
|
||||
var expectedRange = condition.ExpectedValue;
|
||||
var actualCount = context.Inference.Detections.Count;
|
||||
|
||||
_logger.LogDebug("数量检查:期望={ExpectedRange},实际={ActualCount}", expectedRange, actualCount);
|
||||
|
||||
if (expectedRange.Contains('-'))
|
||||
{
|
||||
// 范围检查,格式:min-max
|
||||
var parts = expectedRange.Split('-');
|
||||
if (parts.Length == 2 && int.TryParse(parts[0], out var min) && int.TryParse(parts[1], out var max))
|
||||
{
|
||||
return actualCount >= min && actualCount <= max;
|
||||
}
|
||||
}
|
||||
else if (int.TryParse(expectedRange, out var exact))
|
||||
{
|
||||
// 精确数量检查
|
||||
return actualCount == exact;
|
||||
}
|
||||
|
||||
_logger.LogWarning("数量检查条件解析失败: {Value}", expectedRange);
|
||||
return false;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.LogError(ex, "数量检查评估失败");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 评估位置检查条件。
|
||||
/// </summary>
|
||||
private bool EvaluatePositionCheck(RuleCondition condition, RuleEvaluationContext context)
|
||||
{
|
||||
try
|
||||
{
|
||||
// 解析期望位置,格式如 "x_min:x_max,y_min:y_max" 或 "center_x,center_y,radius"
|
||||
var expectedPosition = condition.ExpectedValue;
|
||||
var detections = context.Inference.Detections.Where(d => d.ClassName == condition.Parameter || string.IsNullOrEmpty(condition.Parameter)).ToList();
|
||||
|
||||
if (!detections.Any())
|
||||
{
|
||||
_logger.LogDebug("位置检查:未找到匹配的检测对象");
|
||||
return false;
|
||||
}
|
||||
|
||||
// 检查是否所有检测对象都在期望位置范围内
|
||||
foreach (var detection in detections)
|
||||
{
|
||||
var isInRange = CheckPositionInRange(detection.CenterX, detection.CenterY, expectedPosition);
|
||||
if (!isInRange)
|
||||
{
|
||||
_logger.LogDebug("位置检查失败:检测对象 {ClassName} 位置 ({X}, {Y}) 不在期望范围内 {Range}",
|
||||
detection.ClassName, detection.CenterX, detection.CenterY, expectedPosition);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
_logger.LogDebug("位置检查通过:所有 {Count} 个检测对象都在期望范围内", detections.Count);
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.LogError(ex, "位置检查评估失败");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 评估到位检查条件。
|
||||
/// </summary>
|
||||
private bool EvaluatePlacementCheck(RuleCondition condition, RuleEvaluationContext context)
|
||||
{
|
||||
try
|
||||
{
|
||||
// 解析期望的到位状态,格式:className=expected_count
|
||||
var placementRule = condition.ExpectedValue;
|
||||
var parts = placementRule.Split('=');
|
||||
|
||||
if (parts.Length != 2 || !int.TryParse(parts[1], out var expectedCount))
|
||||
{
|
||||
_logger.LogWarning("到位检查条件解析失败: {Value}", placementRule);
|
||||
return false;
|
||||
}
|
||||
|
||||
var targetClass = parts[0];
|
||||
var actualCount = context.Inference.Detections.Count(d => d.ClassName == targetClass);
|
||||
|
||||
_logger.LogDebug("到位检查:{ClassName} 期望={ExpectedCount},实际={ActualCount}",
|
||||
targetClass, expectedCount, actualCount);
|
||||
|
||||
return actualCount >= expectedCount;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.LogError(ex, "到位检查评估失败");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 评估禁装检查条件。
|
||||
/// </summary>
|
||||
private bool EvaluateForbiddenCheck(RuleCondition condition, RuleEvaluationContext context)
|
||||
{
|
||||
try
|
||||
{
|
||||
// 检查是否存在禁用的部件
|
||||
var forbiddenClasses = condition.ExpectedValue.Split(',', StringSplitOptions.RemoveEmptyEntries);
|
||||
var detections = context.Inference.Detections;
|
||||
|
||||
foreach (var forbiddenClass in forbiddenClasses)
|
||||
{
|
||||
var forbiddenDetections = detections.Where(d => d.ClassName.Equals(forbiddenClass.Trim(), StringComparison.OrdinalIgnoreCase)).ToList();
|
||||
if (forbiddenDetections.Any())
|
||||
{
|
||||
_logger.LogDebug("禁装检查失败:发现禁用部件 {ClassName},数量={Count}", forbiddenClass, forbiddenDetections.Count);
|
||||
return false; // 发现禁用部件,检查失败
|
||||
}
|
||||
}
|
||||
|
||||
_logger.LogDebug("禁装检查通过:未发现禁用部件");
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.LogError(ex, "禁装检查评估失败");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 评估顺序检查条件。
|
||||
/// </summary>
|
||||
private bool EvaluateSequenceCheck(RuleCondition condition, RuleEvaluationContext context)
|
||||
{
|
||||
try
|
||||
{
|
||||
// 解析期望顺序,格式如 "class1>class2>class3"
|
||||
var expectedSequence = condition.ExpectedValue;
|
||||
var sequenceParts = expectedSequence.Split('>', StringSplitOptions.RemoveEmptyEntries);
|
||||
|
||||
// 按Y坐标排序检测对象(假设装配顺序是从上到下)
|
||||
var sortedDetections = context.Inference.Detections
|
||||
.Where(d => sequenceParts.Contains(d.ClassName))
|
||||
.OrderBy(d => d.CenterY)
|
||||
.Select(d => d.ClassName)
|
||||
.ToList();
|
||||
|
||||
var actualSequence = string.Join(">", sortedDetections);
|
||||
var isCorrectOrder = actualSequence.Equals(expectedSequence, StringComparison.OrdinalIgnoreCase);
|
||||
|
||||
_logger.LogDebug("顺序检查:期望={Expected},实际={Actual},结果={Result}",
|
||||
expectedSequence, actualSequence, isCorrectOrder ? "通过" : "失败");
|
||||
|
||||
return isCorrectOrder;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.LogError(ex, "顺序检查评估失败");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检查位置是否在指定范围内。
|
||||
/// </summary>
|
||||
private static bool CheckPositionInRange(float centerX, float centerY, string rangeDefinition)
|
||||
{
|
||||
if (rangeDefinition.Contains(','))
|
||||
{
|
||||
// 圆形范围检查,格式:center_x,center_y,radius
|
||||
var parts = rangeDefinition.Split(',');
|
||||
if (parts.Length == 3 &&
|
||||
float.TryParse(parts[0], out var expectedCenterX) &&
|
||||
float.TryParse(parts[1], out var expectedCenterY) &&
|
||||
float.TryParse(parts[2], out var radius))
|
||||
{
|
||||
var distance = Math.Sqrt(Math.Pow(centerX - expectedCenterX, 2) + Math.Pow(centerY - expectedCenterY, 2));
|
||||
return distance <= radius;
|
||||
}
|
||||
}
|
||||
else if (rangeDefinition.Contains(':'))
|
||||
{
|
||||
// 矩形范围检查,格式:x_min:x_max,y_min:y_max
|
||||
var coordinates = rangeDefinition.Split(',');
|
||||
if (coordinates.Length == 2)
|
||||
{
|
||||
var xRange = coordinates[0].Split(':');
|
||||
var yRange = coordinates[1].Split(':');
|
||||
|
||||
if (xRange.Length == 2 && yRange.Length == 2 &&
|
||||
float.TryParse(xRange[0], out var xMin) &&
|
||||
float.TryParse(xRange[1], out var xMax) &&
|
||||
float.TryParse(yRange[0], out var yMin) &&
|
||||
float.TryParse(yRange[1], out var yMax))
|
||||
{
|
||||
return centerX >= xMin && centerX <= xMax && centerY >= yMin && centerY <= yMax;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 汇总评估结果。
|
||||
/// </summary>
|
||||
private RuntimeDecisionDto AggregateEvaluationResults(List<RuleEvaluationResult> results, RuleEvaluationContext context)
|
||||
{
|
||||
var failedRules = results.Where(r => !r.IsPass).ToList();
|
||||
var criticalFailures = failedRules.Where(r => r.Action?.Parameters?.ContainsKey("severity") == true &&
|
||||
r.Action.Parameters["severity"].ToString() == "high").ToList();
|
||||
|
||||
var isPass = failedRules.Count == 0;
|
||||
var decisionCode = isPass ? "RULE_PASS" : "RULE_NG";
|
||||
var decisionMessage = isPass
|
||||
? $"第 {context.CurrentLayer} 层所有规则通过"
|
||||
: $"第 {context.CurrentLayer} 层规则失败: {string.Join(", ", failedRules.Select(r => r.RuleName))}";
|
||||
|
||||
// 如果有关键失败,提升消息级别
|
||||
if (criticalFailures.Count > 0)
|
||||
{
|
||||
decisionCode = "RULE_CRITICAL_NG";
|
||||
decisionMessage = $"第 {context.CurrentLayer} 层关键规则失败: {string.Join(", ", criticalFailures.Select(r => r.RuleName))}";
|
||||
}
|
||||
|
||||
return new RuntimeDecisionDto
|
||||
{
|
||||
IsPass = isPass,
|
||||
Code = decisionCode,
|
||||
Message = decisionMessage
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 使用默认规则评估。
|
||||
/// </summary>
|
||||
private Result<RuntimeDecisionDto> EvaluateWithDefaultRule(int currentLayer, InferenceResultDto inference)
|
||||
{
|
||||
var isPass = inference.Label == "normal" || inference.Label == "OK" || inference.Confidence < _options.NgConfidenceThreshold;
|
||||
var decision = new RuntimeDecisionDto
|
||||
{
|
||||
IsPass = isPass,
|
||||
Code = isPass ? "DEFAULT_RULE_PASS" : "DEFAULT_RULE_NG",
|
||||
Message = isPass
|
||||
? $"第 {currentLayer} 层默认规则通过。"
|
||||
: $"第 {currentLayer} 层默认规则 NG:{inference.Label} (置信度: {inference.Confidence:F3})"
|
||||
};
|
||||
|
||||
return Result<RuntimeDecisionDto>.Success(decision, message: "默认规则判定完成");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放资源。
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
try
|
||||
{
|
||||
_rules.Clear();
|
||||
_isInitialized = false;
|
||||
_logger.LogInformation("规则引擎服务已释放");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.LogError(ex, "释放规则引擎服务资源时发生错误");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region 规则引擎内部类型
|
||||
|
||||
/// <summary>
|
||||
/// 规则定义。
|
||||
/// </summary>
|
||||
internal sealed class RuleDefinition
|
||||
{
|
||||
public string Name { get; init; } = string.Empty;
|
||||
public string Description { get; init; } = string.Empty;
|
||||
public int Layer { get; init; }
|
||||
public List<RuleCondition> Conditions { get; init; } = new();
|
||||
public RuleAction Action { get; init; } = new();
|
||||
public bool IsCritical { get; init; }
|
||||
public int Priority { get; init; }
|
||||
public bool Enabled { get; init; }
|
||||
public ConditionLogic ConditionLogic { get; init; } = ConditionLogic.And;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 规则条件。
|
||||
/// </summary>
|
||||
internal sealed class RuleCondition
|
||||
{
|
||||
public ConditionType Type { get; init; }
|
||||
public string Parameter { get; init; } = string.Empty;
|
||||
public string Operator { get; init; } = string.Empty;
|
||||
public string ExpectedValue { get; init; } = string.Empty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 规则动作。
|
||||
/// </summary>
|
||||
internal sealed class RuleAction
|
||||
{
|
||||
public ActionType Type { get; init; }
|
||||
public Dictionary<string, object> Parameters { get; init; } = new();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 规则评估上下文。
|
||||
/// </summary>
|
||||
internal sealed class RuleEvaluationContext
|
||||
{
|
||||
public int CurrentLayer { get; init; }
|
||||
public InferenceResultDto Inference { get; init; } = new();
|
||||
public DateTime Timestamp { get; init; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 规则评估结果。
|
||||
/// </summary>
|
||||
internal sealed class RuleEvaluationResult
|
||||
{
|
||||
public string RuleName { get; init; } = string.Empty;
|
||||
public bool IsPass { get; init; }
|
||||
public string Message { get; init; } = string.Empty;
|
||||
public RuleAction? Action { get; init; }
|
||||
public DateTime ExecutionTime { get; init; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 条件类型。
|
||||
/// </summary>
|
||||
internal enum ConditionType
|
||||
{
|
||||
LabelEquals,
|
||||
ConfidenceThreshold,
|
||||
QuantityCheck,
|
||||
PositionCheck,
|
||||
PlacementCheck,
|
||||
ForbiddenCheck,
|
||||
SequenceCheck
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 动作类型。
|
||||
/// </summary>
|
||||
internal enum ActionType
|
||||
{
|
||||
MarkAsOK,
|
||||
MarkAsNG,
|
||||
LogWarning,
|
||||
Custom
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 条件逻辑。
|
||||
/// </summary>
|
||||
internal enum ConditionLogic
|
||||
{
|
||||
And,
|
||||
Or
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user