using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DynStatDisk.App.Com
{
public class PLCSglModel
{
public delegate void CylinderNoSglDelegate(bool UpdateValue, string UpdateName);
public event CylinderNoSglDelegate CylinderNoSglEvent;
public delegate void PalletPassSglDelegate(bool UpdateValue, string UpdateName);
public event PalletPassSglDelegate PalletPassSglEvent;
public delegate void TongZhiGuiSglDelegate(bool UpdateValue, string UpdateName);
public event TongZhiGuiSglDelegate TongZhiGuiSglEvent;
public PLCSglModel()
{
_CodeEnable = false;
}
private bool _CodeEnable;
///
/// 条码准备完毕信号
///
public bool CodeEnable
{
get
{
return _CodeEnable;
}
set
{
if (value != _CodeEnable && value == true)
{
_CodeEnable = value;
CylinderNoSglEvent(true, "CodeReadOK");//开始动作
}
else if (value != _CodeEnable && value == false)
{
_CodeEnable = false;
//PLCCodeEnableEvent(false, "记录和计算信号OFF");
}
}
}
private bool _PalletPassEnable;
///
/// 托盘放行信号
///
public bool PalletPassEnable
{
get
{
return _PalletPassEnable;
}
set
{
if (value != _PalletPassEnable && value == true)
{
_PalletPassEnable = value;
PalletPassSglEvent(true, "PalletPass");//开始动作
}
else if (value != _PalletPassEnable && value == false)
{
_PalletPassEnable = false;
//PLCCodeEnableEvent(false, "记录和计算信号OFF");
}
}
}
private bool _TongZhiGuiEnable;
///
/// 通止规信号
///
public bool TongZhiGuiEnable
{
get
{
return _TongZhiGuiEnable;
}
set
{
if (value != _TongZhiGuiEnable && value == true)
{
_TongZhiGuiEnable = value;
//TongZhiGuiSglEvent(false, "Off");//开始动作
TongZhiGuiSglEvent(true, "ON");//开始动作
}
else if (value != _TongZhiGuiEnable && value == false)
{
//从On到Off是通止规的启用的信号
_TongZhiGuiEnable = value;
//TongZhiGuiSglEvent(true, "ON");//开始动作
TongZhiGuiSglEvent(false, "Off");//开始动作
}
}
}
}
}