90 lines
2.2 KiB
C#
90 lines
2.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DynStatDisk.App.Com
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{
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public class StateModel
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{
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public delegate void StateSglDelegate(bool UpdateValue, string Name, string Category);
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public event StateSglDelegate StateSglSglEvent;
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public StateModel(string name, string category, List<BitStateSgl> listBitStateSgl)
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{
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Name = name;
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Category = category;
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ListBitStateSgl = listBitStateSgl;
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}
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public StateModel(string name, string category, List<IntStateSgl> listIntStateSgl)
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{
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Name = name;
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Category = category;
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ListIntStateSgl = listIntStateSgl;
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}
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/// <summary>
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/// 名称
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/// </summary>
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public string Name { get; set; }
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/// <summary>
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/// 类型
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/// </summary>
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public string Category { get; set; }
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/// <summary>
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/// 复位状态
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/// </summary>
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public void ResetResult()
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{
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_Result = false;
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}
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private bool _Result;
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/// <summary>
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/// 结果判断
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/// </summary>
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public bool Result
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{
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get
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{
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return _Result;
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}
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set
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{
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if (value != _Result && value == true)
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{
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_Result = value;
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StateSglSglEvent(true, Name, Category);//开始动作
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}
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else if (value != _Result && value == false)
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{
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_Result = false;
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//StateSglSglEvent(false, Name, Category);//开始动作
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}
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}
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}
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/// <summary>
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/// 临时暂存的结果
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/// </summary>
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public bool TempBitValue { get; set; }
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/// <summary>
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/// 信号状态集合 Bool
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/// </summary>
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public List<BitStateSgl> ListBitStateSgl { get; set; }
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/// <summary>
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/// 信号状态集合 Int
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/// </summary>
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public List<IntStateSgl> ListIntStateSgl { get; set; }
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}
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}
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